﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Scripts
{
    public class Rodata
    {
        //"0": {
        //"att": 10,
        //"spedd": 3,
        //"resources": 5,
        //"numresources": 2,
        //"soldier": "players/0"
        public string Name;//名字
        public float att;//攻击力
        public float speed;//行军速度
        public float resources;//资源产量
        public float numresources;//特定数量的资源
        public string soldier;//兵种
        public string icon;
        
        public string bg;
        public string des;
        public string buliding;
    }


    /// <summary>
    /// 商店数据
    /// </summary>
    public class ShopData
    {
        public string id;
        public string name;
        public string icon;
        public string LeftIcon;
        public string RightIcon;
        public string inventoryType;
        public string equipType;
        public string sale;
        public string starLevel;
        public string quality;
        public string damage;
        public string hp;
        public string power;
        public string Des;
        public int num;
    }

    public class BagData
    {
        public ShopData shopData;
        public int num;
    }
    public enum SkillType
    {
        圆形,
        扇形
    }
    public class BuilData
    {
        public string Name;
        public string buildobj;
    }

}

